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Tournaments   Schedule and Rules

Fans can win trophies in friendly tournaments that challenge individuals, kids, and parent-kid teams. Over $2,500 in cash prizes will be awarded, including a $1,000 grand prize for the Open Tournament, where all players can compete. The International Flipper Pinball Association that ranks pinball players among world competitors sanctions the Rocky Mountain Pinball Showdown Tournaments, including the Electro-Mechanical, Classic Solid State, and Open Tournaments.

Tournament Schedule
Friday Saturday Sunday
9 a.m. to 12 a.m.  >Open Tournament Qualifying 9 a.m. to 12 a.m.  >Open Tournament Qualifying 9 a.m. to 11 a.m.  >Open Tournament Qualifying
9 a.m. to 12 a.m.  >Classic Solid State Tournament Qualifying   9 a.m. to 7 p.m.  >Classic Solid State Tournament Qualifying   10 a.m.  >Electro-Mechanical Tournament FINALS:  Top 8 Scores
9 a.m. to 12 a.m.  >Electro-Mechanical Tournament Qualifying 9 a.m. to 12 a.m.  >Electro-Mechanical Tournament Qualifying 11 a.m.  >Parent-Kid Tournament
6:00 p.m.  >Team Tournament 2 p.m.  >Kid's Tournament 12 p.m.  >Open Tournament FINALS:  Top 16 Scores Compete
8 p.m.  >Quick Draw Tournament 5 p.m.  >Classic Electro-Mechanical Tournament
8 p.m.  >Classic Solid State Pinball Tournament FINALS:  Top 16 Scores Compete

Open Tournament (results)

  • Qualifying will be all day Friday and Saturday, and from 9 a.m. to 11 a.m. Sunday

  • $6 per two games, no limit on qualifications

  • The top 16 scores will play in a double elimination bracket at 12 p.m. Sunday

  • Prizes: 1st place - trophy + $1,000 + PAPA registration package + 2 division entries; 2nd place - trophy + $350 + PAPA registration package + 2 division entries; 3rd place - trophy + $200 + 2 division entries to PAPA 15; 4th place - $150; Top Qualifier - $100

Classic Solid State Tournament

  • Qualifying will be all day Friday, and from 9 a.m. to 7 p.m. Saturday

  • $6 per two games, no limit on qualifications

  • The top 16 scores will play in a double elimination bracket at 8 p.m. Saturday

  • Prizes: 1st place — trophy plus $300; 2nd place — trophy plus $100; 3rd place — trophy plus $50

  • Additional Prizes: 1st place — full PAPA 15 Pre-Registration Package + 2 Division Entries; 2nd place — full PAPA 15 Pre-Registration Package + 2 Division Entries; 3rd place — 2 Division Entries to PAPA 15

Electro-Mechanical (results)

  • Qualifying will be all day Friday and Saturday

  • $6 per two games, no limit on qualifications

  • The top 8 scores will play in a double elimination bracket at 10 a.m. Sunday

  • Prizes: 1st place — trophy plus $300; 2nd place — trophy plus $100; 3rd place — trophy plus $50

  • Additional Prizes: 1st place — full PAPA 15 Pre-Registration Package + 2 Division Entries; 2nd place — full PAPA 15 Pre-Registration Package + 2 Division Entries; 3rd place — 2 Division Entries to PAPA 15

Team Tournament (results)

  • Single elimination bracket system Friday at 8 p.m.

  • $5 per person. Teams will be randomly selected from among entrants

  • Trophies to first place team

Kid's Tournament (results)

  • Single elimination bracket system Saturday at 2 p.m.

  • FREE — share your love of pinball with your kids! 12 and under only please

  • Trophies awarded to first place, second place, and third place

  • Additional Prizes: 1st place — full PAPA 15 Pre-Registration Package + 2 Division Entries; 2nd place — full PAPA 15 Pre-Registration Package + 2 Division Entries; 3rd place — 2 Division Entries to PAPA 15

Classic Electro-Mechanical Tournament (results)

  • Single elimination bracket system Saturday at 5 p.m.

  • $5 per person

  • Trophy awarded to first place

  • Additional Prizes: 1st place — 2 Division Entries to PAPA 15

Quick Draw Tournament (results)

  • Single elimination bracket system Friday 8 p.m.   Winner takes pot.

  • $5 per person

  • Additional Prizes: 1st place — 2 Division Entries to PAPA 15

Parent-Kid Tournament (results)

  • Single elimination bracket system Sunday at 11 a.m.

  • $5 per parent-kid team. Kids 12 and under only please.

  • Trophy awarded to first place team

>Archive Tournament Results
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Tournament Rules

  • All Tournament Officials decisions are final.

  • In the event of a machine failure, that game will be replayed on another machine.

  • Qualifying ends at posted times. NO REFUNDS will be given on unused games.

  • Open qualifying is designed for a double elimination bracket with the top sixteen scorers advancing to the finals held Sunday at 12 p.m. Note: Each player can only hold one position.

  • The highest seeded player will have choice choosing the game or player position.  The other player will have the remaining choice of game or player position.

  • Players must be ready to play when their group is called. Failure to appear within 5 minutes of designated time will be grounds for forfeiture.

  • Bang backs and death saves are NOT allowed.

Major Malfunction Rules:

  • Major: A machine malfunction is considered major if play of game cannot be completed (ex. machine shuts down, locks up, gets into endless loop, software malfunctions, etc.).

  • A technician will be called to try to determine the problem and fix the machine. If the malfunction can be corrected, both contestants will replay the game. In the event one of the contestants finished their game prior to the malfunction occurred, that contestant’s score would stand. The player who did not complete the game will replay the game over. If the malfunction cannot be corrected, a new machine will be designated and both contestants will replay the game

Minor Malfunction Rules:

  • Minor: A machine malfunction is considered minor if play can continue (ex. stuck ball, stuck switch).

  • Stuck switch:  If a switch becomes stuck during game play, the game will be played to completion before a repair attempt is made. Once the game is complete, a technician will attempt to rectify the problem. If it cannot be repaired, the rest of the games will be played on a machine designated by Tournament Officials.

  • Stuck ball :  If a ball gets stuck during play, the ball search will try to release the ball.  The player must remain ready if the ball is freed.  It the ball search does not free the ball, the ball will be retrieved and placed in the shooter lane, and play will continue.

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